About This Game Antistatic is a crisp, uncompromising indie platform fighter. Simple for beginners, with a philosophy to emphasize depth and variety of play at all levels. Engage in local or online multiplayer matches as teams or as rivals.Inside a crumbling digital world, atomic combatants carry out their programming in an endless series of battles over the remaining shielded landmarks.Online play — join one other player in online matches; online is still early in development, with much more in the worksFamiliar mechanics — shields, directional influence, lag-canceling, grabs, wavedashing, and moreFull GameCube controller support — play with the iconic platform fighter controller using the official adapter5 characters — all with different play styles, and more coming over Early Access10 stage layouts — some staples, and some new 7aa9394dea Title: AntistaticGenre: Action, Indie, Early AccessDeveloper:bluehexagonsPublisher:bluehexagonsRelease Date: 24 Jan, 2019 Antistatic Download] [pack] anti static films. anti static spray hack. anti static freeze spray. anti static label. antistatic 100. antistatic 3m. anti static packaging materials. antistatic agent for textile. logo 550 anti static. anti static blister pack. anti static mat pc. anti static band. anti static freezer. antistatic equipment. falcon alcohol-free anti static monitor wipes. anti static coat. antistatic solution. anti static jacket. anti static gown. hoya fusion antistatic 67mm. anti static bracelet pc building. anti static keychain amazon. antistatic test. anti static bracelet pc building. anti static engineering plastic. anti static sot bins. anti-static release discharger keychain. anti static uniform. anti static uhmw bar. anti static underskirt. anti static label. anti static effect. zerostat anti static pistol. anti static work mat. antistatic delrin. anti static on clothes. anti static gloves. atmer 163 anti static. anti static range. anti static uhmw bar. antistatic wrist strap in hindi. anti static freeze spray. anti static spray. mirasol 2000 anti static. anti static hack. anti static evidence bags. portable anti static mat. anti static wristband pc world. optibelt sk antistatic iso 1813. anti static fan. anti static mat pc build. anti static carpet. antistatic clothing. anti static sheet. antistatic meaning in tamil. anti static vacuum hose. anti static lint free paint plant coverall. anti static packing material. uvex 9780 anti static helmet. stadis 450 antistatic additive. anti static map. antistatic iso 9563. anti static life hack. anti static iphone. anti static packaging films. anti static desk mat. antistatic coning oil. antistatic iso 9563. anti static jumbo bags. anti static earthing touchpad. antistatic packaging Its fun, but lacks a lot of stuff. It is in early acces tho.. Its fun, but lacks a lot of stuff. It is in early acces tho.. Very early in development, so it's lacking in a lot of departments. That said, the core gameplay is tight and with some time most of the problems will be fixed and most missing features will be implemented. Also, the dev seems pretty engaged with the community and is very active, at least on discord, while posting constant updates about the development timeline. Overall, at it's current state it's a very 'rough' game with a good core that only shows signs of improving.. Very early in development, so it's lacking in a lot of departments. That said, the core gameplay is tight and with some time most of the problems will be fixed and most missing features will be implemented. Also, the dev seems pretty engaged with the community and is very active, at least on discord, while posting constant updates about the development timeline. Overall, at it's current state it's a very 'rough' game with a good core that only shows signs of improving.. Very early in development, so it's lacking in a lot of departments. That said, the core gameplay is tight and with some time most of the problems will be fixed and most missing features will be implemented. Also, the dev seems pretty engaged with the community and is very active, at least on discord, while posting constant updates about the development timeline. Overall, at it's current state it's a very 'rough' game with a good core that only shows signs of improving. Weekly Alpha v0.3.5: More quality of life improvements, plus bug fixes. Still working on netplay reliability, and there's a new menu in the works that will hopefully be ready next week.Change log on Trllo: https://trello.com/c/3Ii8Ow5E/65-v035-apr-5-2019Netplay. Steam Early Access launch! Current state and roadmap.: After 7 years of on-and-off work, Antistatic is now available on Early Access.Some links to keep up to date and interact:Discord[discord.gg] | Official Subreddit | Twitter | Facebook[www.facebook.com] | Roadmap on Trello[trello.com]So, where are we at right now?. Weekly Alpha v0.3.4: Patch notes were previously only posted on Discord[discord.gg] and Trello[trello.com], but starting this week they'll be shared here as well.Quality of life update more than anything. Controls can now be rebound using a very basic `mapping` console command until a UI is built to make it simpler. Instructions: https://trello.com/c/DH6uPzfu/59-console-based-control-rebindingChange log on Trello: https://trello.com/c/pheuUA4P/64-v034-mar-29-2019Netplay. Alpha 0.3: Netplay Prototype: First release of the netplay prototype: a lot of features are missing, problems are going to happen. But at a basic level, it works.Website[bluehexagons.com] | Discord[discord.gg] | Official Subreddit | Twitter | Roadmap on Trello[trello.com]There are two netplay buttons on the Versus Select screen: host, and join from clipboard. Either player can host, and doing so will copy the lobby code to the clipboard. Share the code with another player, who only needs to use the Join From Clipboard button to join the lobby.More information about the patch is available in the Trello card:https://trello.com/c/mrXRlZ3R/50-v030-mar-4-2019Just getting to this point was a large task. Antistatic's game engine, being built from the ground up starting over 7 years ago, was not originally designed for online play to ever happen. Over the last years, the code has been reorganized several times to build more consistency to lead up to online play. For the final push for alpha 0.3, getting generally-stable netplay took about one month of work, and a lot of help from testers. My professional programming background is in offline game development, HTTP server code, and interactive web applications, so creating a system for real-time communication with UDP took a lot of learning, trial, and error. I'm expecting bugs, so please report any on the Discord. A bug tracker will be set up later.The server component, although very limited in scope right now and insufficiently organized, has been open-sourced, available on GitHub. Netplay has been a learning process for me. I suspect there are many things I can do better, and having the source code available allows anyone interested to sanity check everything. Another benefit is giving the community the freedom to run private lobby servers, an option I find lacking in many modern games. Note that I provide no warranty or support for this code or its reuse.Over time I plan to license more of the networking code as open source, and potentially other parts of the game. The open source ecosystem helped to get me where I am today, and this is my small way of giving back.I look forward to seeing everyone online!Join us on Discord at https://discord.gg/ZGJvA8P
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